Section for guest games, which will be presented in Essen.
These are games by Czech authors that are supported but not produced by CBG.
We help these authors to reach the foreign markets by meeting the game community at the Spiel fair and also by meeting the distributors and publishers.
Spiel '09 Guest Games:
Cuba Cube
There is no easy life in Cuba. No work and no money. You take what you get. Even a beaten old car and a job from a local smuggler-of-a-boss. Your driving skills are going to be tested really hard. You will be facing dangerous mountain passes and old forgotten smuggling routes. And last but not least the police is tighting on your heels! A skilled smuggler takes it in one’s stride and he knows what, when and where to sell with profit and how to cheat the cops and the competition… Cuba Cube as a game of dice is a unique combination of tactics, strategy and skill. Cuba Cube offers 5 distinct ways to play.
Fantastate
You were born in Fantastate, a small borderland between the Realm of Fantasy in the north and the Real World in the south. You feel that beyond the frontier of your village there is something more. A world full of Treasures, Monsters, Spells and heroic deeds. You simply cannot withstand the desire for adventure. Thus prepare for your Journey! The local Smithy can make you any weapon you wish, you just need to express yourself clearly. What about a War-Broom, or a Sharpened Needle? Then you can hire an escort in the Tavern. Care for a crazy Squirrel? And now you are ready to go! Fantastate interestingly combines a game with words and letters with a role-playing game (RPG). The game also offers 4 types of play with each of them having its own specific rules and giving you unmatched and different experiences.
Dorn
Dorn is a fantasy strategic role-playing game. One of the players is the Dorn Keeper, who each turn spawns various new monsters. Five heroes need to battle the monsters, collect three sacred artifacts and finally defeat the Dorn Keeper.
The game uses no dice in combat (a hero kills a weak monster, wounds a stronger one; more than one monster is needed to wound a hero), has superb graphics and includes variety of options and skills to ensure replayability - players can choose from nine heroes, various items can be found on the board, some passages are randomly blocked, the Dorn Keeper can cast different special spells in each game, etc.)
Jantaris
- 3-4 players
- From 12 years
- 45 - 75 minutes
- English version, German rules included
Originally announced as The Guild of Merchants, the final name is Jantaris. It this game each player represents a leader of the minor guild, which is trying to expand into new territory. The guilds try to take control over provinces of the kingdom, gain valuable items in the auction hall and sell their goods during the great market in the city square. Right assessment of other player´s moves plays vital role in the game. The game might offer mostly conventional game mechanics, but seen and combined from a new point of view.
Legion
Game by Zbynek Vrana
- 2-2 players
- From 10 years
- 30 minutes
In this game you become the leader of the group of soldiers not scared of any battle or any enemy, faithful to the death. Your quest might seem to be simple - defeat the enemy and acquire the land. But it is far from being that simple. The enemy has the same goal and his army is committed to it. The order has been given, it's time to win the battle? or die.
Legion is an abstract strategy game for two players. Simple rules, easy to learn during the first game do not limit the amount of options of the game development. Every game is unique, has different evolution and different ending. You can play attacking strategy, try o acquire as much land as possible and push the enemy away form it. On the other hand you can decide to build strong and maybe unbreakable defense. Don't get frustrated by losing some of your units, in this game, they can return to the battlefield as strong as they were before.
Graenaland
- 3-5 players
- From 12 years
- 120 minutes
In 982, a Viking jarl called Erik the Red sailed from the western coast of Iceland and discovered a new land. He named it Graenaland, a green land. Four years later the first colonists arrived to Greanaland and founded settlements that lasted more than four centuries.
Take the role of one of the jarls leading their clans to the new home. You have to settle the coast and to agree with your neighbours on how to distribute the spare resources the land is giving away. As Eric wants no fights amongst Vikings, any conflicts are solving by voting. You could improve your position in order to gain more votes; however, you can also try to be righteous and to keep good relations with all your neighbours. Cooperating with them, you can fertilize and improve the land easier than when strugling for influence; just keep your position strong enough for the case something goes wrong.






